September 2007

Open Design #3: The Empire of the Ghouls

Deep below the earth, in caverns lightless and unknown to man, live our nightmares: the spidery drow, the wild alien mind shredders and intellect devourers, the insatiable ghouls in their cities and empires.

Open Design's The Empire of the Ghouls off to the presses!

Empire of the GhoulsDeep below the earth, in caverns lightless and unknown to man, live our nightmares: the spidery drow, the wild alien mind shredders and intellect devourers, the insatiable ghouls in their cities and empires.

Open Design - Kobold Quarterly #2 Announced!

Kobold Quarterly #2Kobolds Fight Dirty

Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game. Each issue is written and illustrated by the industry's best.

Kobold Quarterly #2

Wolfgang Baur (editor), Ed Healy (ad manager)

Dragons of Eberron

Dragons of Eberron delves into the mysterious Draconic Prophecy and various draconic organizations. It introduces the continent of Argonnessen, homeland of the dragons, and describes various adventure sites and other places of interest that have never before been presented. The remainder of the book explores dragons on the continents of Khorvaire, Sarlona, and Xen'drik and provides several ready-to-play dragons, complete with stat blocks, lairs, encounters, and adventure hooks.

Dungeon Crawl Classics #49: Palace in the Wastes

This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace’s builders, the tortoise-like falsoom, and begin to piece together why it was built.

Dungeon Crawl Classics #48: The Adventure Continues

The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!