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Dragons of Eberron delves into the mysterious Draconic Prophecy and various draconic organizations. It introduces the continent of Argonnessen, homeland of the dragons, and describes various adventure sites and other places of interest that have never before been presented. The remainder of the book explores dragons on the continents of Khorvaire, Sarlona, and Xen'drik and provides several ready-to-play dragons, complete with stat blocks, lairs, encounters, and adventure hooks.
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This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace’s builders, the tortoise-like falsoom, and begin to piece together why it was built.
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The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!
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A sudden string of brutal killings terrorizes Sandpoint, and the killer’s mark bears a disturbing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins.
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Never before has the great city of Absalom seen an artist rise in fame so quickly, but when his patrons turn up torn to pieces, more than a few begin to wonder if his renditions are a bit too lifelike.
Gallery of Evil is an urban adventure written by Stephen S. Greer that pits players against a mad artist and his vile works. When the mad painter’s visions come to life, the heroes find themselves entering his crazed landscapes to find a way to stop them from tearing the city apart.
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Open Design
The Empire of the Ghouls released for Patrons!
Open Design's third project, The Empire of the Ghouls, has been released to their patrons. This Open Design project is all about creating an advanced, detailed underdark society of civilized ghouls. Some highlights include description of their gods, slaves, templates, new monsters, and unique magic, and then setting up all those elements within a multi-level adventure for roughly 9th to 12th level.
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The bling’s the thing! Magical gems and jewelry by the score; 100 pieces from trinkets to treasures, detailed and ready to drop into your game. The abundant imagination of author Greg Ragland has provided bewitching baubles: jewels for the ankles and arms, neck and navel. Shiny!
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Dragons in Eberron possess unique cultures and histories that lend them a different flavor than typical fantasy dragons. From the patient and plotting dragons of the Chamber, to dragon spies living in the shadows of Khorvaire, to brash rogue dragons maintaining lairs on Xen'drik, the dragons of Eberron embrace some stereotypes and discard others to create a fresh, exciting facet to the world. It stands to reason, then, that their hoards are similarly unique.
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Hell's Heart Although he's imprisoned in the asylum of Hell's Heart, is Sharn ever safe as long as Viktor Saint-Demain still breathes? The PCs have foiled him before in his quest for wealth and power by manipulating Sharn's dark underworld, but are the walls of an asylum enough to keep the city safe from this evil genius? It's up to the PCs to find out when Baron Trelib d'Medani is invited to tour the asylum, whether they've been invited along or not!
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