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January 2008 |
Ecology of the Lich - Richard Pett |
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Written by Michael Daumen and Patrick Smith, Technothrillers is a 106 page True20 espionage kit which provides Narrators and Players with everythign they need to run exciting, action-packed spy games! This toolkit includes new rules for using various types of Tradecraft, planning out a mission, vehicle chase rules and TONS of equipment! Technothrillers; A True20 espionage Toolkit is fully bookmarked and has a clickable table of contents. Check out this great espionage supplement for the True20 system today. Editors: Ed Healy, Troy Taylor |
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After defeating the giants of Mokmurian, the heroes discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. |
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A gentle keen is the first sound you hear as this plaintive creature steps from the shadows and slides towards you. Exuding melancholy from its expressively sorrowful eyes, its call causes your heart to wrench with ageless pain. Dressed in the tattered remains of clothing from its past life, the rags cling to the rot twisted flesh on its deteriorating frame. Your nostrils are assailed by an earthy scent that hints of the recently left grave. |
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A spiteful ghost haunts an abandoned courthouse in the metropolis of Absalom, and on the ten-year anniversary of a grave injustice it seeks its revenge. The heroes must unravel the mystery of the ghost’s demise before they too are given a guilty verdict and sent to the gallows. |
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"Kalevala Mythos" - The deities of this epic poem from Finalnd for your d20 game. |
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Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they’ll be confronted by enormous giants, dragons, and other monsters before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come? |
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A set of interwoven mini-adventures featuring djinn, sorcery, and the dark things that crawl below the sands. The titles and themes are chosen by the patrons. At least 20,000 words long, SAN will be written and edited by early 2008, and may be released in installments. |
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