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Surviving a harrowing night of attacks by waves of zombie’s the people of Merzel’s Fall finally have a chance to catch their breath and assess their situation. The realization that legendary local Caba Dell has not yet arrived in town leads to a mad chase throughout the country side. Confronted by the unexpected, can our heroes survive the Strangulating Rill?
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The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia’s most lawless city chews up the weak and foolhardy. In other words, it’s a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinder’s Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without.
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Welcome to the Guide to Pathfinder Society Organized Play! Within these pages you will find everything you need to bring your very own Pathfinder character to life. Whether you are new to the 3.5 edition of the world’s most popular roleplaying game, or a veteran of pen & paper roleplaying games, the answers to your questions about Pathfinder Society Organized Play are right here!
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Ecology of the Phantom Fungus - Scott Gable True Paladins - Richard Pett Knights and Pawns - David Schwartz Secret Messages - Tim Connors Blood Magic - Phillip Larwood Ioun Stones - Jonathan Drain The Alchemist's Lair - Darrin Drader and Sean MacDonald The Clockwork Oracle - Wolfgang Baur
Kobold-in-Chief Wolfgang Baur Advertising & Sales Ed Healy
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The galaxy still reels from the last R'Tillek attack in which they were able to depopulate an entire world with the most lethal weapon's grade virus known to exist. A single living sample of the virus has been recovered and entrusted to the top bio-scientist, Doctor Leif Noreck on the planet Eisiu. When the Lamogos attack the world in hopes of obtaining the virus for themselves, Dr. Noreck escapes, only to have his ship captured by raiders after he left the planet.
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The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?
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Thu, Aug 14 2008 - 23:00 | Willie Walsh, Tom Ganz, Tim Hitchcock, Ted Reed, Stephen S. Greer, Stefan Happ, Scott Gable, Russell Brown, Rone Barton, Rob Manning, Phil Larwood, Michael Kortes, Louis Agresta, Liz Courts, Jonathan Drain, John E. Ling Jr., James MacKenzie, Hal Maclean, Greg Oppedisano, Ed Healy, David Schwartz, Dave Hall, Craig Shackleton, Clinton J. Boomer, Ashavan Doyon, and Adam Daigle
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Bring your characters alive... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Havoc Bedlam, survivor par excellence, who was once heard to remark:
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Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
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Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
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After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy.
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