Welcome to the Cabbage Patch!

 

The WereCabbages are a group of freelance authors and artists with a focus on roleplaying games and related products. With over 200 books under our belts for publishers such as Paizo Publishing, Kobold Quarterly, Wizards of the Coast, Goodman Games and 0one Games, we have the creative punch - whether you're a gamer looking for quality work or a publisher looking for experienced writers.

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Atomic Array #17

Aeryn Rudel and Harley Stroh, talk about the Master Dungeon adventure series from Goodman Games. In January, Ed got a chance to watch Harley run M2: Curse of the Kingspire at Dungeons & Dragons Experience. It looked so good, we had to invite him on to the Array. We asked Aeryn to tag along to talk about the line as a whole.

Phoenix Lore #2

Issue #2 Highlights

  • Soul Silt: A City of Tartarus
  • Monkey Reviews: 4e Player's Handbook
  • We Are the Champions: Tips for Choosing the Right DDM Champion
  • Veil of Fog: A complete adventure for 16th-level characters
  • City of Dreams: Urban Fiction featuring Ethan Dupreii
  • Harpy's Holiday Carols
  • Celebrity Spotlight: Interview with Monte Cook
  • Ask Harpy: Gamer Advice with Attitude
  • Creature Feature: The Dream Gremlin
  • Quick & Dirty GM: Time to Hit the Reset Button<

Atomic Array #16

White Wolf’s Eddy Webb dropped by Moonstew Studios to talk to us about Scion. We found some cool stuff out about Scion; design background and inspiration was on the table, but we also talked about the upcoming releases as well.

And we find out that yes, Rone was named for a god. Go figr.

Atomic Array #15

Kobold-in-Chief Wolfgang Baur comes back on the Array to talk about what you can find inside the latest issue of Kobold Quarterly. We also spoke with contributing authors Tim Connors and Joshua Stevens about their articles.

Special Discount For Atomic Array listeners:
Subscribe to Kobold Quarterly for only $10!!!
Discount Code: “Atomic”

Great City Campaign Arc: The Road to Revolution #3 - Tides of Blood

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.

Pathfinder Society Scenario #13: The Prince of Augustana

When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate.

Atomic Array #14

When we heard that Battlefield Press was going to release a Savage Worlds edition of Wil Upchurch’s Sherwood, we jumped at the chance to bring him on the Array. The legend of Robin Hood is a tricky subject to work with. There’s so many tropes, from the locations to the iconic character types, we were interested to see how Wil handled it all.

Wil was all too willing to talk with us. We even convinced Marc Gacy to join us to talk about how he translated the original d20 rules into Savage Worlds.

Kobold Quarterly #8

The mysteries of ink magic, the power of extradimensional monster,and the joy of bar brawls -- KQ8 has it all!

Plus, this issue features articles on medieval medicine, an Ecology of the Golem, an indestructible new PC race, and we even provide dozens of warlord battle cries for the 4E gamers. Not to mention the interview with R.A. Salvatore, the new flagellant prestige class, clever swords, a fiendish set of traps, and the Cults of Zobeck!

Pathfinder #18: Descent into Midnight

Chapter 6: "Descent into Midnight"
by Brian Cortijo

The Second Darkness Adventure Path comes to its explosive conclusion as the heroes travel into a forgotten world hidden deep underground—the Land of Black Blood. There, they must contend with the region's monstrous guardians and defeat the drow who would use ancient magic to call down a star from the sky to destroy their enemies on the world above.

Pathfinder Society Scenario #11: The Third Riddle

When Pathfinder Colm Safan entered the Nethys-linked heart of the fabled dungeon known as the Ravenous Sphinx, the Pathfinder Society expected to solve one of Osirion's greatest riddles. Months passed with no word from Safan, and you and your fellow Pathfinders find yourselves dispatched into the desolate wastes of Osirion's notorious Parched Dunes to find the sphinx, find Safan, and uncover the mystery he sought. With a band of cloaked riders on your trail and a trap-filled dungeon ahead, will you solve the third riddle before time runs out?

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