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Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the beleaguered people when the plots of fiends turn upon them. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. Can the PCs return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown once and for all? Or will the former capital slide fully into the grip of a terrible new deviltry?
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The Play's the Thing To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?
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The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in unraveling the map’s powerful magic and perhaps to find a buyer for the precious item.
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The galaxy still reels from the last R'Tillek attack in which they were able to depopulate an entire world with the most lethal weapon's grade virus known to exist. A single living sample of the virus has been recovered and entrusted to the top bio-scientist, Doctor Leif Noreck on the planet Eisiu. When the Lamogos attack the world in hopes of obtaining the virus for themselves, Dr. Noreck escapes, only to have his ship captured by raiders after he left the planet.
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Ecology of the Phantom Fungus - Scott Gable True Paladins - Richard Pett Knights and Pawns - David Schwartz Secret Messages - Tim Connors Blood Magic - Phillip Larwood Ioun Stones - Jonathan Drain The Alchemist's Lair - Darrin Drader and Sean MacDonald The Clockwork Oracle - Wolfgang Baur
Kobold-in-Chief Wolfgang Baur Advertising & Sales Ed Healy
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In this episode, we’re featuring Darrin Drader’s Reign of Discordia. Are you a fan of 70s sci-fi, shows like Battlestar Gallactica, Star Trek, et al? If you’ve been looking for a setting in which to set your space-pop campaign, Darrin Drader may just have the answer for you. Reign of Discordia features a fallen gallactic empire, marrauding aliens, espionage, smuggling, and more. The setting in detailed enough to provide plenty of plot hooks, and broad enough to support multiple story types and styles of play.
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Reign of Discordia describes a galaxy in turmoil following the collapse of a major star-spanning government called the Stellar Imperium. The core Imperium worlds have been destroyed and most of the former member worlds have decided to fend for themselves. While they try to reestablish their own sovereignty, a brutal power lurks, slowly exacting their vengeance upon a defeated people. Editor: Ed Healy
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Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep.
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This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter, scavenging, equipment, mutations and robots. Three ready-to-play campaign models are included.
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