|
|
|
|
|
The Great City Player’s Guide provides a wealth of information for Players and Game Masters alike concerning all things urban, at least in the Great City. That’s not to say you can’t use the material within in other settings; you can! The mechanical elements herein are 100% compatible with the brand new Pathfinder Roleplaying Game Core Rulebook and still play fine with the old d20 SRD.
|
|
|
|
|
|
|
|
|
|
Thu, Aug 14 2008 - 23:00 | Willie Walsh, Tom Ganz, Tim Hitchcock, Ted Reed, Stephen S. Greer, Stefan Happ, Scott Gable, Russell Brown, Rone Barton, Rob Manning, Phil Larwood, Michael Kortes, Louis Agresta, Liz Courts, Jonathan Drain, John E. Ling Jr., James MacKenzie, Hal Maclean, Greg Oppedisano, Ed Healy, David Schwartz, Dave Hall, Craig Shackleton, Clinton J. Boomer, Ashavan Doyon, and Adam Daigle
|
Bring your characters alive... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Havoc Bedlam, survivor par excellence, who was once heard to remark:
|
|
|
|
|
|
|
|
|
|
Mon, Feb 11 2008 - 00:00 | John E. Ling Jr., B. Matthew Conklin III, Liz Courts, Phil Larwood, Patrick Smith, Greg Ragland, Dave Hall, Adam Daigle, Craig Shackleton, Ed Healy, Rob Manning, Louis Agresta, Greg Oppedisano, Russell Brown, Ashavan Doyon, Tom Ganz, Hal Maclean, Stefan Happ, Stephen S. Greer, Rone Barton, and Tim Hitchcock
|
Systems-Neutral Tools for Every Game Master GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! Inspiration and Perspiration This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:
|
|
|
|
|
|
|
|
|
The Aundairian Job - Craig Shackleton A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? An Eberron adventure for 5th-level characters.
Dread Pagoda of the Inscrutable Ones - Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc, this is a D&D adventure for 10th-level characters.
|
|
|
|
|
|
|
|
|
Serpents of Scuttlecove - Richard Pett The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters.
Escape from Meenlock Prison - Tim and Eileen Connors What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management. A D&D adventure for 1st-level characters.
|
|
|
|
|
|
|
|
|
The Distraction - Tim Hitchcock A bad of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters.
|
|
|
|
|
|
|
Recent comments
1 year 40 weeks ago