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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting.
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Fri, Aug 15 2008 - 00:00 | Willie Walsh, Tom Ganz, Tim Hitchcock, Ted Reed, Stephen S. Greer, Stefan Happ, Scott Gable, Russell Brown, Rone Barton, Rob Manning, Phil Larwood, Michael Kortes, Louis Agresta, Liz Courts, Jonathan Drain, John E. Ling Jr., James MacKenzie, Hal Maclean, Greg Oppedisano, Ed Healy, David Schwartz, Dave Hall, Craig Shackleton, Clinton J. Boomer, Ashavan Doyon, and Adam Daigle
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Bring your characters alive... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Havoc Bedlam, survivor par excellence, who was once heard to remark:
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Sun, Jun 29 2008 - 00:00 | Tim Hitchcock, Ted Reed, Rob Manning, Phil Larwood, Louis Agresta, Greg Ragland, Greg Oppedisano, Dave Hall, Brendan Victorson, B. Matthew Conklin III, and Adam Daigle
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Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga throws the characters into an action-packed encounter designed to electrify your game. When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth: apocalypse threatens, and only they can stop it!
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Trapped on the Trodoon home world, the heroes finally find the key to bring them home…broken in half! Entering an ancient frozen magical station, they discover the power source behind the Trodoon’s artifacts and the secret to their world-spanning empire. Can they repair the artifact and return safely to their home world before the station’s latest inhabitant returns? Welcome to Sidetrek Adventure Weekly -- all the heart-pounding, adrenaline-pumping action your players can handle!
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Mon, Feb 11 2008 - 01:00 | John E. Ling Jr., B. Matthew Conklin III, Liz Courts, Phil Larwood, Patrick Smith, Greg Ragland, Dave Hall, Adam Daigle, Craig Shackleton, Ed Healy, Rob Manning, Louis Agresta, Greg Oppedisano, Russell Brown, Ashavan Doyon, Tom Ganz, Hal Maclean, Stefan Happ, Stephen S. Greer, Rone Barton, and Tim Hitchcock
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Systems-Neutral Tools for Every Game Master GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! Inspiration and Perspiration This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:
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